Tuesday, December 2, 2008

Monday, December 1, 2008

Monday, November 17, 2008

Tuesday, November 11, 2008

WOW SO COOL>>

This is pretty sweet-- its a "creative waterfall"-- the water makes shapes and words-- looks cooler than it sounds...

waterfall

Monday, November 10, 2008

my topic::

[ FIVE PEN & PAPER GAMES ]



HANGMAN::

This is the classic word game for two or ore players. Think of a word and mark out the number of letters in dashes _ _ _ _ _ _ _ _. The other player guesses letters one at a time. If they guess correctly, write the letter. If they get one wrong, draw a line of the hanged man and write the letter on the page. Incorrect guesses of the whole word also cost a line.

There are twelve chances to get the word right. If the hanged man is completely finished, they lose. Take turns and try some really hard words, like “paelle,” or “phlegm.”

HOUSES::

This one is silly, but enjoyably frustrating. It looks very easy. Draw six boxes anywhere on the page. Mark three of them with G, E, and W—Gas, Water, and Electricity. Number the others 1, 2, and 3. The object of this puzzle is to provide vital services to the three numbered houses. You do this by drawing a pipe line from one to the other. Lines are not allowed to cross and they may not go through a house or a service station.

In the example, you can see one of the houses has Gas and Water but no Electricity. Try moving the squares around, but remember you are not allowed to cross any lines. This puzzle looks possible, but actually isn’t. No matter where you put the boxes you cannot connect all three services without crossing a line. It is perfect to give to someone who thinks they are really clever (like an elder brother). It will completely outfox them. Pretend you know the answer, refuse to tell them, and watch them struggle. (There is a cheating way to complete the puzzle. You take the last pipeline out to the edge of the paper, run it back on the other side and then punch a hole through to the house. This does not impress onlookers.)



BATTLESHIPS::

This is a classic. Two grids are drawn, with x and y axes numbered 1-10 and A-J. Larger grids will make the game last longer. Draw ships on your grid-an aircraft carrier of five squares, a battleship of four, two destroyers of three, a submarine of two, and another cruiser of two. Any reasonable combination is possible as long as both players agree.

Once these have been drawn in private, each player then calls out shots in turn, using the grid references- A4, C8 and so on. The aim is to sink your opponent’s ships before yours are sunk.

An interesting alternative is to replace the ships with words chosen by each player- of two letters, three letters and so on. The aim is still to find and “sink” the words, but with a score of five points for every word- or ten points if the word can be guessed before the last letter is hit. The winner then is the one with the most points at the end.

OTHELLO::

Another one that looks easy, but is in fact fiendish. Begin by drawing a grid-school exercise books always make these things easier, which may be why an awful lot of these games are played at school.

Three by three is not enough of a challenge, but will do for the explanation. Five by five is much better.

The player using O fills in two corners, while the opponent puts an X in the other two. Decide who moves first by flipping a coin.

Each player can only place a symbol squares adjacent to the ones he already has. You can’t “move” diagonally.

Any of the opponent’s adjacent symbols are changed into yours by the move-including diagonals. In diagram number 2 it would make sense for O to put one in the middle-right square.

You’ll need an eraser! The X in the corner will be erased and turned into an O. Of course now X can respond. If they put their X in the middle of the top row, it will win two more X squares.

…and so on. In fact, O must win this one.

The game ends when one player has nothing left, or when the grid is filled. This is just a teaser. With larger grids the game can be fascinating and complex.

Thursday, November 6, 2008