>>one hour walk–examples of various typography
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not. this knowledge of design history will aslo help me make choices about what fonts to use and what style to focus on.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
Tuesday, April 29, 2008
April 10, 2008
>>Design Matters talk
debbie millman & paula scher...
about paula:
partner at pentigram
bad at typography in school
interested in illustration
likes painting type
doesn't collect art
---ah this is a very boring/bland convo
talking about the changes in cd covers
paula likes bigger format rather than small cd covers
album vs. cd covers
they discussed how young designers are not well-educated when it comes to design history and are ignorant--"ouch"
this seems to be a reoccurring theme--good thing i'm in the history of philosophy and design
i want to be a "thin slicer" a.k.a. a quick thinker-- realizing what is important and disregarding the insignificant information:: this would be a really good skill to have- not only when it comes to brainstorming & designing new corporate identities-but also with studying for tests-that is a problem for me-i study everything and takes notes on everything rather than figuring out what is important and focusing on that
-this interview was not my favorite-- i liked paula and i wish that she would have had more time to talk about design rather than her first crush or her guilty pleasure-- bc who really cares
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not. this knowledge of design history will aslo help me make choices about what fonts to use and what style to focus on.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
debbie millman & paula scher...
about paula:
partner at pentigram
bad at typography in school
interested in illustration
likes painting type
doesn't collect art
---ah this is a very boring/bland convo
talking about the changes in cd covers
paula likes bigger format rather than small cd covers
album vs. cd covers
they discussed how young designers are not well-educated when it comes to design history and are ignorant--"ouch"
this seems to be a reoccurring theme--good thing i'm in the history of philosophy and design
i want to be a "thin slicer" a.k.a. a quick thinker-- realizing what is important and disregarding the insignificant information:: this would be a really good skill to have- not only when it comes to brainstorming & designing new corporate identities-but also with studying for tests-that is a problem for me-i study everything and takes notes on everything rather than figuring out what is important and focusing on that
-this interview was not my favorite-- i liked paula and i wish that she would have had more time to talk about design rather than her first crush or her guilty pleasure-- bc who really cares
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not. this knowledge of design history will aslo help me make choices about what fonts to use and what style to focus on.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
April 03, 2008
>>Design Observer–2 articles
http://www.designobserver.com/archives/025212.html
>Thirteen ways of looking at a typeface by: Michael Bierut
I found this article very entertaining and it definetly gave me a new perspective, or 13, on how to look at and how to choose a font for a specific project. His catholic school analogy made me laugh and the part where his wife called him a slut. I wish I would have read this article before the logo project in graphic design, I had trouble deciding on what font to use for my logo and I didn't really know how to go about chosing one. I ended up picking something that I thought looked good with the style of my logo. I never considered who made the font, when it was made, its history anything beyond "it looks good."
http://www.designobserver.com/archives/029608.html
>Type Means Never Having to Say You're Sorry by: Jessica Helfand
I enjoyed this article a lot. The main emphasis of the article was focused on the importance of educating design students about the history of design. I agree with what the author is saying. I am in design history right now and I think the class, along with the journal activites, has helped me in my studio classes. I have definetly learned a lot about design history, typographers, and famous designers. I think it is important to know the history before you begin to try to create your own solutions so that you can have reason behind your choices beyond just, "it looked good."
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not. this knowledge of design history will aslo help me make choices about what fonts to use and what style to focus on.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
http://www.designobserver.com/archives/025212.html
>Thirteen ways of looking at a typeface by: Michael Bierut
I found this article very entertaining and it definetly gave me a new perspective, or 13, on how to look at and how to choose a font for a specific project. His catholic school analogy made me laugh and the part where his wife called him a slut. I wish I would have read this article before the logo project in graphic design, I had trouble deciding on what font to use for my logo and I didn't really know how to go about chosing one. I ended up picking something that I thought looked good with the style of my logo. I never considered who made the font, when it was made, its history anything beyond "it looks good."
http://www.designobserver.com/archives/029608.html
>Type Means Never Having to Say You're Sorry by: Jessica Helfand
I enjoyed this article a lot. The main emphasis of the article was focused on the importance of educating design students about the history of design. I agree with what the author is saying. I am in design history right now and I think the class, along with the journal activites, has helped me in my studio classes. I have definetly learned a lot about design history, typographers, and famous designers. I think it is important to know the history before you begin to try to create your own solutions so that you can have reason behind your choices beyond just, "it looked good."
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not. this knowledge of design history will aslo help me make choices about what fonts to use and what style to focus on.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
March 27, 2008
>>helvetica.the walk...
even though i feel like helvetica is everywhere, i had a hard time finding a lot of it. i must have just overlooked a lot of things. after watching the movie i realized i overlooked things such as the north face brand or the target logo. things i see everyday that i know are helvetica but i am just so used to them i didn't even think to take pictures of them untill after the movie.
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
even though i feel like helvetica is everywhere, i had a hard time finding a lot of it. i must have just overlooked a lot of things. after watching the movie i realized i overlooked things such as the north face brand or the target logo. things i see everyday that i know are helvetica but i am just so used to them i didn't even think to take pictures of them untill after the movie.
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
March 18, 2008
>> Helvetica. the movie
Helvetica is a documentary about the typeface, helvetica. The movie includes interviews with several well known designers such as; Erik Spiekermann, Matthew Carter, Massimo Vignelli, Wim Crouwel, Hermann Zapf, Neville Broday, Stefan Sagmeister, Michael Bierut, David Carson, Paula Scher, Jonathan Hoefler, Tobias Frere–Jones, Alfred Hoffman, and many more. This movie gives a lot of information on the typeface, the history, the designer Max Miedinger, and also shows several places where helvetica can be found. I enjoyed the part of the movie that showed logos and signs where helvetica was used because a lot of things that I see everyday I completely overlooked when I was taking photos of helvetica for another journal entry. Some parts of the movie were kind of strange to me. For example, when they said you can use helvetica to say I love you or I hate you... I was kind of like ugh yeah you can use any font to say that. Overall, it was an interesting movie, I like that I could recognize some of the designers from other videos, talks i have seen.
p.s. massimo vignelli's eyebrows are out of control
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
Helvetica is a documentary about the typeface, helvetica. The movie includes interviews with several well known designers such as; Erik Spiekermann, Matthew Carter, Massimo Vignelli, Wim Crouwel, Hermann Zapf, Neville Broday, Stefan Sagmeister, Michael Bierut, David Carson, Paula Scher, Jonathan Hoefler, Tobias Frere–Jones, Alfred Hoffman, and many more. This movie gives a lot of information on the typeface, the history, the designer Max Miedinger, and also shows several places where helvetica can be found. I enjoyed the part of the movie that showed logos and signs where helvetica was used because a lot of things that I see everyday I completely overlooked when I was taking photos of helvetica for another journal entry. Some parts of the movie were kind of strange to me. For example, when they said you can use helvetica to say I love you or I hate you... I was kind of like ugh yeah you can use any font to say that. Overall, it was an interesting movie, I like that I could recognize some of the designers from other videos, talks i have seen.
p.s. massimo vignelli's eyebrows are out of control
#1– graphic design is a way to visually communicate a concept/idea through the combination of image and type. graphic design is constantly changing and expanding through the enthusiasm of designers contributing to the field. it is a way to send a message through careful research and exploration. it is a way to uniquely display the ideals/meaning/intentions of the company/organization or whatever you are designing for.
#2– typography is the use of text in a visually pleasing way to complete a concept and communicate a story
#3– my responsibilities as a design student are to research, explore, and expand my knowldege of design history in order to understand graphic design to help me create the best solutions possible and get a better understanding of what works and what does not.
#4– to get the most out of my VisCom classes it is important for me to ask questions, ask for constructive criticism and learn from others. it is important to do a lot of process work and refinements in order to achieve the best solutions. it is also important for me to give feeback and brainstorm with other students in order to help eachother reach the best solutions
Thursday, April 24, 2008
organic element...





after researching more about frank lloyd wright-- i found that the three main things that inspired him were: nature, the horizon line, and natural elements. I want to pull more of his inspiration into my spreads for the exhibiton magazine because at first i was focusing on reflecting his style, which is very simple, straight lines, brown, green, and uniform. i want to add more of an organic touch and simplify my color palatte. i was looking at some posters to get ideas for what i should do to bring an organic element into my design.
March 6, 2008
>>meaning– by: John Rheinfrank and Katherine Welker
"Meaning" discusses different views of meaning when it comes to graphic design. The issue of "all form, no content." People wonder why certain colors and lines are used and what the meaning of certain graphic elements are. The old view of meaning was focused on form and the thought that the shape and form of an object would evoke a certain feeling or mood. The focus of design has shifted to include the interactions of the object with people. Now, the new view of meaning is to "plunge into sense-making and a disovery of the qualities of objects that collaborate to produce authentic, meaningful situations. Meaning focuses on concept and situation, focuses on how it will look on a shelf and in what envivronment it is going to be used.
>>rethinking modernism, revising functionalism– by: Katherine McCoy
McCoy discusses the change in design philosophy and artistic movements. When she was an undergrad design had a strong emphasis on problem–solving and form follows functionalism. She discusses how designed effected her everyday life and that the faith in rational functionalism got her her first job at unimark International. She discusses her experience with Swiss design and New Wave design in the 1970's. The point of this article is to look at the changes in design history and find a design ethic for yourself. She believes that design matters in life, not just hers but also her audience. She feels it is imporatant to be enthusiastic and to contribute to design so that it can keep changing and growing. "Only through change can we continue to push ahead in knowldege and expertise, theory and expression, cotinually building our collective knowledge of the process of communication."
#1– graphic design is visually communicating and idea or meaning through image and typography. it is constantly changing and growing through the enthuisiasm of designers and their contributions to the field.
#2– typography is the use of text to complete ideas/tell stories and further communicate a concept.
#3– my responsibilities as a design student are to reserch, ask questions, and develop my concepts so that my work has meaning. it is my responsibility to create new, unique solutions in order to help myself and others grow as designers.
#4– to get the most out of my VisCom classes it is important for me to listen, ask questions, do a lot of process work and come up with the best solution i can. it is important for me to brainstorm with other students and get feedback on my designs as well as give feedback to others and help them refine their solutions.
"Meaning" discusses different views of meaning when it comes to graphic design. The issue of "all form, no content." People wonder why certain colors and lines are used and what the meaning of certain graphic elements are. The old view of meaning was focused on form and the thought that the shape and form of an object would evoke a certain feeling or mood. The focus of design has shifted to include the interactions of the object with people. Now, the new view of meaning is to "plunge into sense-making and a disovery of the qualities of objects that collaborate to produce authentic, meaningful situations. Meaning focuses on concept and situation, focuses on how it will look on a shelf and in what envivronment it is going to be used.
>>rethinking modernism, revising functionalism– by: Katherine McCoy
McCoy discusses the change in design philosophy and artistic movements. When she was an undergrad design had a strong emphasis on problem–solving and form follows functionalism. She discusses how designed effected her everyday life and that the faith in rational functionalism got her her first job at unimark International. She discusses her experience with Swiss design and New Wave design in the 1970's. The point of this article is to look at the changes in design history and find a design ethic for yourself. She believes that design matters in life, not just hers but also her audience. She feels it is imporatant to be enthusiastic and to contribute to design so that it can keep changing and growing. "Only through change can we continue to push ahead in knowldege and expertise, theory and expression, cotinually building our collective knowledge of the process of communication."
#1– graphic design is visually communicating and idea or meaning through image and typography. it is constantly changing and growing through the enthuisiasm of designers and their contributions to the field.
#2– typography is the use of text to complete ideas/tell stories and further communicate a concept.
#3– my responsibilities as a design student are to reserch, ask questions, and develop my concepts so that my work has meaning. it is my responsibility to create new, unique solutions in order to help myself and others grow as designers.
#4– to get the most out of my VisCom classes it is important for me to listen, ask questions, do a lot of process work and come up with the best solution i can. it is important for me to brainstorm with other students and get feedback on my designs as well as give feedback to others and help them refine their solutions.
Tuesday, April 22, 2008
February 28, 2008
>>Chip Kidd and Debbie Millman on "Design Matters"
-debbie loves all forms of books–wasn't allowed to watch tv as a young girl
-"Dot for Short" 1947 book
chip kidd...
-designed several trilogy's-superman batman and wonderwoman complete history
-jack cole and plastic man
-wanted to be chris partridge from the partridge family
-majored in graphic design
-played drums
-pluralism-cant guess ahead of time what book cover will look like
-no specific style
-kidd was influenced by comics as a young age
-influenced by japanese sensibility- motif of repition which evokes mass production
-likes anime
-"i am a sucker for the false promises of comic books"
-photographers spent 7 hours taking pics of his apartment
-boyfriend- J.D. McClachey?? maybe--19 years older than Kidd-wow
-writer/poet
-Kidd loves to collaborate
-ugh many turn offs--babies, pets, bleeding, war...
-ahhh debbie is annoying
-says designers need to grow thick skin
-cheese monkeys
-want to hear about his weaknesses and how he can improve them
-likes "ball–busters"
...I found this talk very dull and Debbie is really annoying. I don't know if it is her voice or the way she talks or what but the long story about finding a book was too long and I don't really care about her searching for some childhood book. Chip Kidd was interesting-- I like his work, but this talk mostly focused on comics-- I am not interested in comics and I don't really know anything about comics so this wasn't my favorite interview. I think she should have focused more on his influences and maybe asked about his process. From this talk the main points a remember are his turn-offs, how he had to get photographed early in the morning before he showered, he has a boyfriend and people spell his name wrong and he is really into comic books.
#1- graphic design is a visual communication through typography and images conveying a specific concept and invoking certain ideas and emotions
#2- typography is the use of words in a visually pleasing format. typography is used to convey information and complete a concept to help get the point across
#3- my responsibilites as a design student are to research and explore in order to create unique and interesting ideas
#4- in order to get the most out of my viscom classes i need to ask questions, do a lot of exploration, research, process work to further my concepts and ideas to create the best final product possible
-debbie loves all forms of books–wasn't allowed to watch tv as a young girl
-"Dot for Short" 1947 book
chip kidd...
-designed several trilogy's-superman batman and wonderwoman complete history
-jack cole and plastic man
-wanted to be chris partridge from the partridge family
-majored in graphic design
-played drums
-pluralism-cant guess ahead of time what book cover will look like
-no specific style
-kidd was influenced by comics as a young age
-influenced by japanese sensibility- motif of repition which evokes mass production
-likes anime
-"i am a sucker for the false promises of comic books"
-photographers spent 7 hours taking pics of his apartment
-boyfriend- J.D. McClachey?? maybe--19 years older than Kidd-wow
-writer/poet
-Kidd loves to collaborate
-ugh many turn offs--babies, pets, bleeding, war...
-ahhh debbie is annoying
-says designers need to grow thick skin
-cheese monkeys
-want to hear about his weaknesses and how he can improve them
-likes "ball–busters"
...I found this talk very dull and Debbie is really annoying. I don't know if it is her voice or the way she talks or what but the long story about finding a book was too long and I don't really care about her searching for some childhood book. Chip Kidd was interesting-- I like his work, but this talk mostly focused on comics-- I am not interested in comics and I don't really know anything about comics so this wasn't my favorite interview. I think she should have focused more on his influences and maybe asked about his process. From this talk the main points a remember are his turn-offs, how he had to get photographed early in the morning before he showered, he has a boyfriend and people spell his name wrong and he is really into comic books.
#1- graphic design is a visual communication through typography and images conveying a specific concept and invoking certain ideas and emotions
#2- typography is the use of words in a visually pleasing format. typography is used to convey information and complete a concept to help get the point across
#3- my responsibilites as a design student are to research and explore in order to create unique and interesting ideas
#4- in order to get the most out of my viscom classes i need to ask questions, do a lot of exploration, research, process work to further my concepts and ideas to create the best final product possible
Monday, April 21, 2008
frank lloyd wright...
Sunday, April 20, 2008
February 21, 2008
>>Futurists at the Spencer Museum: El Lissitzky: Futurist Portfolios & Reframing Society: Russian Constructivist Photography
"The influential Russian abstract painter, designer, teacher and graphic artist, El (Lazar) Morduchovitch Lissitzky (1890-1941) was the first of his generation to visualize a new radical geometry of space and movement that blurred the boundaries of architecture, painting, and typography."
"This exhibition features two complete sets of El Lissitzky’s futuristic portfolios commissioned by the Kestner Society in 1923, 20 prints in all. His Proun (the Latin acronym for “design for the confirmation of the new”) portfolio was intended as a prototype for future mechanical and architectural designs while Victory over the Sun commemorates Kasimir Malevich’s 1913 futurist opera of the same name. Among the greatest achievements in the graphic arts of the 20th century, these portfolios served to establish Lissitzky’s reputation as a master of modern design."
-I really enjoyed this exhibit, I liked the setup and the shapes painted on the walls in the style of his work as a background for his framed work. These interesting shapes reflected the work and created an El Lessitsky atmosphere for the work, making it feel like a whole rather than framed images on a solid white wall. This atmosphere emphasized the work and excited my interest in the actual framed images and encouraged me to look closer. I enjoyed looking at El Lissitzky’s work because I had not seen many of his pieces in the past, but I have heard his name in several classes.
Lissitzky’s use of thin lines mixed with bold color fields and shapes create a lot of movement in his work. My favorite piece was his typography solution for his title page of his first portfolio. I am really interested in typography and I think his use of bold lines and a bold numeral are very successful and memorable.
After reading the booklet provided at the exhibit I discovered interesting information about his work. The booklet explains that Lissitzky created a new word for his radical style. He called his work “Proun.” Lissitzky never fully defined the word but scholars believe it means, “architectonic design of Unovis” and “design for the confirmation of the new.”
"...the lens of the camera is the pupil of the eye of the cultured man in socialist society." -Alexander Rodchenko
The images from the exhibit were very interesting, I liked the use of repition.
#1-graphic design is conveying a concept/message through images and typography
#2-typography is the use of type to help convey a message in a unique way
#3-my responsibilities as a design student are to help others, ask questions, take advantage or resources and class crits.
#4-to get the most out of my viscom classes, it is important for me to do research about other designers and learn from their work, learn from my mistakes, and learn from other students
February 14, 2008
>>long live modernism by: Massimo Vignelli
"The ethics of Modernism, or I should say the ideology of Modernism, was an ideology of the fight, the ongoing battle to combat all the wrongs developed by industrialization during the last century. Modernism was a commitment against greed, commercialization, exploitation, vulgarization, cheapness. Modernism was and still is the search for truth, the search for integrity, the search for cultural stimulation and enrichment of the mind. Modernism was never a style, but an attitude."
"it has been extremely helpful to correct, expand, improve the issues of Modernism"
i think this is true of any design- experimentation, exploration, change all make design interesting and exciting- we learn and create things in new ways every day through research and experimentation
>>on overcoming modernism by: Lorraine Wild
this article is about modernism and the effect of computers on graphic design. Wild says "it is now possible for anyone with a word processing program and a layout program to beome a graphic designer. the mystery of making is gone, and while optimists predict that this will increase the public intereset in graphic design, pessimists observe that the prosaic projects that used to occupy designers are now gone for good precisely when more graduates are pouring into the graphic design field than ever." the way graphic designers are being educated is changing but i do not think computers make it possible for anyone to be a graphic designer. anyone can design but graphic designers have training and knowledge of the rules of typography and design. someone with a program can design something yet they are not aware of type rules and they do not have a background in design that allows them to make better decisions when designing. technology may have changed the way young designers enter the field however i do not think it makes it simple to design and create good design just because of a particular program. the program is the tool. the person is still the designer. the one who makes the decisions and creates the concepts.
#1- graphic design is creating something visually interesting and intriguing... making people visualize and understand concepts
#2- typography is the use of type to help convey a meaning and complete a concept
#3- my responsibilities as a design student are to learn and grow, to pay attention and take advantage of my resources to become a smart designer, to research other designers and learn from their work
#4- to get the most out of my viscom classes it is important to study other designers' work and learn and be inspired. it is also important to ask questions and learn from crits in order to refine and learn what works and what should be thrown away
"The ethics of Modernism, or I should say the ideology of Modernism, was an ideology of the fight, the ongoing battle to combat all the wrongs developed by industrialization during the last century. Modernism was a commitment against greed, commercialization, exploitation, vulgarization, cheapness. Modernism was and still is the search for truth, the search for integrity, the search for cultural stimulation and enrichment of the mind. Modernism was never a style, but an attitude."
"it has been extremely helpful to correct, expand, improve the issues of Modernism"
i think this is true of any design- experimentation, exploration, change all make design interesting and exciting- we learn and create things in new ways every day through research and experimentation
>>on overcoming modernism by: Lorraine Wild
this article is about modernism and the effect of computers on graphic design. Wild says "it is now possible for anyone with a word processing program and a layout program to beome a graphic designer. the mystery of making is gone, and while optimists predict that this will increase the public intereset in graphic design, pessimists observe that the prosaic projects that used to occupy designers are now gone for good precisely when more graduates are pouring into the graphic design field than ever." the way graphic designers are being educated is changing but i do not think computers make it possible for anyone to be a graphic designer. anyone can design but graphic designers have training and knowledge of the rules of typography and design. someone with a program can design something yet they are not aware of type rules and they do not have a background in design that allows them to make better decisions when designing. technology may have changed the way young designers enter the field however i do not think it makes it simple to design and create good design just because of a particular program. the program is the tool. the person is still the designer. the one who makes the decisions and creates the concepts.
#1- graphic design is creating something visually interesting and intriguing... making people visualize and understand concepts
#2- typography is the use of type to help convey a meaning and complete a concept
#3- my responsibilities as a design student are to learn and grow, to pay attention and take advantage of my resources to become a smart designer, to research other designers and learn from their work
#4- to get the most out of my viscom classes it is important to study other designers' work and learn and be inspired. it is also important to ask questions and learn from crits in order to refine and learn what works and what should be thrown away
Saturday, April 19, 2008
February 7, 2008
>>SVA video lecture by: Jakob Trollback
-started as a DJ-then got a mac
-design is a language to express things with-play on many levels
-strive to get emotional with what you are doing
-downside to design: you realize you need to make sense with
-can get a job without making sense-can just make something cool
-eventually you need/want to make a difference
-how do you make and impact? its hard to change someone's mind-emotional messages can work-comedy works
-motional work is very individual-humor is most universal
-participation is best-leave a little out
-creativity is positive driving force for mankind
-be inspired-tell stories-leave things out
-challene-make people think-engage their minds
-the DiscoveryTimes piece was very succesful-emotional and engaging- definetly made me think and fit his design philosophy
-think about our differences
-i like the amc--arrow billboards and signs-- very funny- i love humorous concepts/ads-- cab="getaway car"--love it
-courtTV--similar concept-- "the stash" (paper bag) ha...the yellow+helvetica crime tape concept is nice
-bach= helvetica
-miles davis- devotion to change and create new albums- and new forms of jazz
-works with CBS- attach cbs with all marketing and all shows to build equity
-bam work-- voices very interesting idea
-golf shoes look like butterflies
-TED 2005 inspired by nature--blinding bright white
-want to communicate-express emotions to people- be in control over what is happening
-change the world
-honda power of dreams- love the passion- his fave commercial-had nothing to do with it
-the website is very well designed- very interesting to see so many examples of his work
http://trollback.com/#/work/TVLand/
#1-graphic design is creating concepts and visuals to intrigue and engage people- to make people think/laugh/have a certain response/emotion while conveying a message
#2-typography is used to help convey the message of a graphic image and add interest/understanding/humor/emotion
#3-my reponsibilities are to further my education by researching, learning more about design, to help myself, to learn more, create better solutions/concepts, learn and be inspired by other designers
#4-to learn more and get the most out of my viscom classes i need to find inspiration by exploring, experimenting, and researching other designers' work and other designers' philosophy of design
-started as a DJ-then got a mac
-design is a language to express things with-play on many levels
-strive to get emotional with what you are doing
-downside to design: you realize you need to make sense with
-can get a job without making sense-can just make something cool
-eventually you need/want to make a difference
-how do you make and impact? its hard to change someone's mind-emotional messages can work-comedy works
-motional work is very individual-humor is most universal
-participation is best-leave a little out
-creativity is positive driving force for mankind
-be inspired-tell stories-leave things out
-challene-make people think-engage their minds
-the DiscoveryTimes piece was very succesful-emotional and engaging- definetly made me think and fit his design philosophy
-think about our differences
-i like the amc--arrow billboards and signs-- very funny- i love humorous concepts/ads-- cab="getaway car"--love it
-courtTV--similar concept-- "the stash" (paper bag) ha...the yellow+helvetica crime tape concept is nice
-bach= helvetica
-miles davis- devotion to change and create new albums- and new forms of jazz
-works with CBS- attach cbs with all marketing and all shows to build equity
-bam work-- voices very interesting idea
-golf shoes look like butterflies
-TED 2005 inspired by nature--blinding bright white
-want to communicate-express emotions to people- be in control over what is happening
-change the world
-honda power of dreams- love the passion- his fave commercial-had nothing to do with it
-the website is very well designed- very interesting to see so many examples of his work
http://trollback.com/#/work/TVLand/
#1-graphic design is creating concepts and visuals to intrigue and engage people- to make people think/laugh/have a certain response/emotion while conveying a message
#2-typography is used to help convey the message of a graphic image and add interest/understanding/humor/emotion
#3-my reponsibilities are to further my education by researching, learning more about design, to help myself, to learn more, create better solutions/concepts, learn and be inspired by other designers
#4-to learn more and get the most out of my viscom classes i need to find inspiration by exploring, experimenting, and researching other designers' work and other designers' philosophy of design
notes...
SERIF:
OLD STYLE/GERALD
-bembo
-garamound
-goudy
-sabon
-rotis
TRANSITIONAL
-baskerville
-caslon
-mrs. eaves
MODERN
-filosofia
-bodoni
-didot
-walbawm
NEWTRANS.
-belizio
-bookman
-disturbance
-swift
-volta
SLAB
-memphis
-serifa
-rockwell
-clarendon
SANS SERIF...
GEOMETRIC
futura
GROTESQUE
akzidenz grotesk
din
helvetica n.
interstate
news gothic
univers
trade gothic
HUMANIST
gill sans
meta
rotis sans
NON
cholla
clicker
platelet
OLD STYLE/GERALD
-bembo
-garamound
-goudy
-sabon
-rotis
TRANSITIONAL
-baskerville
-caslon
-mrs. eaves
MODERN
-filosofia
-bodoni
-didot
-walbawm
NEWTRANS.
-belizio
-bookman
-disturbance
-swift
-volta
SLAB
-memphis
-serifa
-rockwell
-clarendon
SANS SERIF...
GEOMETRIC
futura
GROTESQUE
akzidenz grotesk
din
helvetica n.
interstate
news gothic
univers
trade gothic
HUMANIST
gill sans
meta
rotis sans
NON
cholla
clicker
platelet
January 31, 2008
>>TED conference: Stefan Sagmeister, Yes design can make you happy...
-this video was very entertaining, I liked Stefan-funny guy. I liked that he was talking about design that creates happiness/make you feel happy rather than happy looking designs. Out of his list of 3 happy designs- I really liked the subway rules design- the little comic illustrations were hilarious, I wish I could have experienced seeing them on the subway or even putting them in subways. I also liked the speech bubbles- I love that they are interactive- very sarcastic & humorous.
>>other TED video- David Bolinsky: Fantastic voyage inside a cell...
-David Bolinsky is a medical illustrator and animator who displays complex medical concepts in a new way. He co-founded his company "xvivo," which works with schools to help medical schools teach and help students who are visual learners understand concepts. He is currently working with Harvard's department of Molecular and Cellular Biology as part of the BioVision project to help explain cellular processes.
I think this program is crucial and will really help medical students and biologists learn more. I know this would have really helped me in science, my worst subject. I am a visual learner and watching animations about these complex scientific ideas would have really helped me understand the concepts and do better in my classes.
>>HOW GOOD IS GOOD? by: Stefan Sagmeister...
-I enjoyed reading his design philosophy. The point he makes about the difference between advertising and graphic design is inspiring. He says that ad design convinces you to buy things you don't need and graphic design inspires and expresses new ideas. A good quote from Victor Papanek's "Design for the Real World" reads: "There are professions more harmful than industrial design, but only very few of them. And possibly only one profession is phonier: Advertising design. In persuading people to buy things they don't need, with money they don't have, in order to impress others that don't care, it is probably the phoniest field in existence today."
Sagmeister gives great examples of good and bad design. Also, his equations for good and bad design are very smart.
-equations...
good design+bad cause=bad
bad design+good cause=good?
good design+good cause=good
-design can...
-unify
-help us remember
-simplify our lives
-make someone feel better
-make the world a safer place
-help people rally behind a cause
-inform & teach
-raise money
-make us more tolerant
#1- graphic design is creating tools, designs, visual elements to solve a problem.
#2- typography is the use of text and graphics to create a visual solution to a problem
#3- my responsibilities to my education are to learn & grow as much as possible to fulfill my responsibilities to myself and society, to use my knowledge of design to contribute and solve problems
#4- in order to get more out of my viscom classes I can go beyond what is expected and do reserch and projects on my own to learn and experiment more with design
-this video was very entertaining, I liked Stefan-funny guy. I liked that he was talking about design that creates happiness/make you feel happy rather than happy looking designs. Out of his list of 3 happy designs- I really liked the subway rules design- the little comic illustrations were hilarious, I wish I could have experienced seeing them on the subway or even putting them in subways. I also liked the speech bubbles- I love that they are interactive- very sarcastic & humorous.
>>other TED video- David Bolinsky: Fantastic voyage inside a cell...
-David Bolinsky is a medical illustrator and animator who displays complex medical concepts in a new way. He co-founded his company "xvivo," which works with schools to help medical schools teach and help students who are visual learners understand concepts. He is currently working with Harvard's department of Molecular and Cellular Biology as part of the BioVision project to help explain cellular processes.
I think this program is crucial and will really help medical students and biologists learn more. I know this would have really helped me in science, my worst subject. I am a visual learner and watching animations about these complex scientific ideas would have really helped me understand the concepts and do better in my classes.
>>HOW GOOD IS GOOD? by: Stefan Sagmeister...
-I enjoyed reading his design philosophy. The point he makes about the difference between advertising and graphic design is inspiring. He says that ad design convinces you to buy things you don't need and graphic design inspires and expresses new ideas. A good quote from Victor Papanek's "Design for the Real World" reads: "There are professions more harmful than industrial design, but only very few of them. And possibly only one profession is phonier: Advertising design. In persuading people to buy things they don't need, with money they don't have, in order to impress others that don't care, it is probably the phoniest field in existence today."
Sagmeister gives great examples of good and bad design. Also, his equations for good and bad design are very smart.
-equations...
good design+bad cause=bad
bad design+good cause=good?
good design+good cause=good
-design can...
-unify
-help us remember
-simplify our lives
-make someone feel better
-make the world a safer place
-help people rally behind a cause
-inform & teach
-raise money
-make us more tolerant
#1- graphic design is creating tools, designs, visual elements to solve a problem.
#2- typography is the use of text and graphics to create a visual solution to a problem
#3- my responsibilities to my education are to learn & grow as much as possible to fulfill my responsibilities to myself and society, to use my knowledge of design to contribute and solve problems
#4- in order to get more out of my viscom classes I can go beyond what is expected and do reserch and projects on my own to learn and experiment more with design
January 24, 2008
>> incomplete manifesto for growth by Bruce Mau
>>"design as" handout
>"incomplete manifesto is an articulation of statements that exemplify Bruce Mau's beliefs, motivations and strategies- also articulates how the BMD studio works"
-#4- love your experiments (as you would an ugly child)
-#40- avoid fields, jump fences
I like Bruce's philosophy; he seems like an interesting character to work with or be around. I like that he stresses experimentation and creativity as well as ignoring certain rules and what is considered "cool." Exploration is really important to him, even if the outcome is "ugly" the process is beautiful.
>"design as" discusses the many meanings of design and being a designer. It explains the design process, being creative and brain storming to solve a problem. It states that, "when you design, you are actually creating two things in paralel: the design itself and the story behind it."
Both of these articles emphasize the process of design. They discuss how the exploration and experimentation are the story behind the design and that it is an important learning/ growing tool.
#1: graphic design is a process that requires a lot of experimentation in order to grow, learn and change. Graphic design is about problem solving and finding several solutions.
#2: typography is design with type, color and graphics. It is collaborative process that also involves a lot of exploration and trying new ideas.
#3: My responsibilities in school and as a designer are to try my hardest and do research and exploration to learn more and develop my skills to create better solutions. Right now I'm not sure what my responsibilities to society would be, besides obey the law. In the future it could possibly by to create designs to further design as a whole and contribute to the design industry.
#4: In order to make my viscom classes more valuable, I can do more process and exploration with my projects as well as in my free time. Research designers and read design publications to gain knowledge about designers and the history of design.
>>"design as" handout
>"incomplete manifesto is an articulation of statements that exemplify Bruce Mau's beliefs, motivations and strategies- also articulates how the BMD studio works"
-#4- love your experiments (as you would an ugly child)
-#40- avoid fields, jump fences
I like Bruce's philosophy; he seems like an interesting character to work with or be around. I like that he stresses experimentation and creativity as well as ignoring certain rules and what is considered "cool." Exploration is really important to him, even if the outcome is "ugly" the process is beautiful.
>"design as" discusses the many meanings of design and being a designer. It explains the design process, being creative and brain storming to solve a problem. It states that, "when you design, you are actually creating two things in paralel: the design itself and the story behind it."
Both of these articles emphasize the process of design. They discuss how the exploration and experimentation are the story behind the design and that it is an important learning/ growing tool.
#1: graphic design is a process that requires a lot of experimentation in order to grow, learn and change. Graphic design is about problem solving and finding several solutions.
#2: typography is design with type, color and graphics. It is collaborative process that also involves a lot of exploration and trying new ideas.
#3: My responsibilities in school and as a designer are to try my hardest and do research and exploration to learn more and develop my skills to create better solutions. Right now I'm not sure what my responsibilities to society would be, besides obey the law. In the future it could possibly by to create designs to further design as a whole and contribute to the design industry.
#4: In order to make my viscom classes more valuable, I can do more process and exploration with my projects as well as in my free time. Research designers and read design publications to gain knowledge about designers and the history of design.
notes...
UGLY:
-forced collision
-excesses
-ambiguity
-unharmonious
-confused messages
-form over function
-commercial
-trend
-non-linear
-fragmentation
BEAUTIFUL:
-order
-clean
-accessible
-experimentation
-function
-form
-function over form
-legitimate
-design system
-commercial
-trend
-forced collision
-excesses
-ambiguity
-unharmonious
-confused messages
-form over function
-commercial
-trend
-non-linear
-fragmentation
BEAUTIFUL:
-order
-clean
-accessible
-experimentation
-function
-form
-function over form
-legitimate
-design system
-commercial
-trend
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